#include "EffectManager.h"

#include "LandWavesEffect.h"

namespace D3D10Effects
{
    LandWavesEffect* EffectManager::mLandWavesEffect = nullptr;

    void EffectManager::initAll(ID3D10Device * const device)
    {
        mLandWavesEffect = new LandWavesEffect(device, L"BlendingWater/main.fx");
    }
	void EffectManager::destroyAll()
    {
        delete mLandWavesEffect;
    }
}
